VR views

Additional information for “The effect of Task-irrelevant spatial contexts on 360-degree attention”, PLOS ONE.
Yuki Harada and Junji Ohyama

Supporting Figure 1. 360° views for the four spatial contexts in VR.

Basic context

Floor context

Room context

Infinite ground context

Supporting Figure 2. 360-degree heat map of the total viewing times.

Total viewing time for the basic context

Total viewing time for the floor context

Total viewing time for the room context

Total viewing time for the infinite ground context