Additional information for “The effect of Task-irrelevant spatial contexts on 360-degree attention”, PLOS ONE.
Yuki Harada and Junji Ohyama
Supporting Figure 1. 360° views for the four spatial contexts in VR.
Basic context
Floor context
Room context
Infinite ground context
Supporting Figure 2. 360-degree heat map of the total viewing times.
Total viewing time for the basic context
Total viewing time for the floor context
Total viewing time for the room context
Total viewing time for the infinite ground context